Title
Evaluating emotions in educational videogames: the particular case of children
Abstract
Evaluating games with young children presents a set of features that makes the techniques used for adults may not be completely effective. For this reason, although there are methods to analyze the emotional impact a game causes in the player, changes are needed in order to be used when players are between 3 and 5 years. Furthermore, the use of these techniques when using an educational video game may require some additional adjustments. Here we present a method to perform this evaluation and results obtained from experimentation.
Year
DOI
Venue
2012
10.1145/2379636.2379677
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
Keywords
DocType
Citations 
educational videogames,educational video game,particular case,young child,additional adjustment,emotional impact,game cause,forensic sciences,ubiquitous computing,collaborative systems,interoperability,software engineering
Conference
1
PageRank 
References 
Authors
0.48
0
5