Abstract | ||
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Evaluating games with young children presents a set of features that makes the techniques used for adults may not be completely effective. For this reason, although there are methods to analyze the emotional impact a game causes in the player, changes are needed in order to be used when players are between 3 and 5 years. Furthermore, the use of these techniques when using an educational video game may require some additional adjustments. Here we present a method to perform this evaluation and results obtained from experimentation. |
Year | DOI | Venue |
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2012 | 10.1145/2379636.2379677 | Proceedings of the 13th International Conference on Interacción Persona-Ordenador |
Keywords | DocType | Citations |
educational videogames,educational video game,particular case,young child,additional adjustment,emotional impact,game cause,forensic sciences,ubiquitous computing,collaborative systems,interoperability,software engineering | Conference | 1 |
PageRank | References | Authors |
0.48 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Natalia Padilla-Zea | 1 | 104 | 15.82 |
José Luís González Sánchez | 2 | 39 | 3.50 |
Francisco L. Gutiérrez Vela | 3 | 8 | 1.71 |
Ana Abad-Arranz | 4 | 24 | 2.75 |
José Rafael López-Arcos | 5 | 30 | 6.96 |