Title
An Interactive CG Learning System Through 3D Authoring and Programming
Abstract
3 dimensional computer graphics (3DCG) becomes an easily accessible technology for general public. Average PC users can design and embed high quality 3DCG images and animations in their work. They must, however, study text books and related web pages with captured 2D images for understanding 3DCG theories and graphics programming to become a good designer. They must also master complex 3D operations specific to a dedicated software tool for acquiring appropriate authoring skills. These efforts require enormous amount of time and impose a heavy burden on the users. To solve the problem, we have been developing a 3DCG learning support system enabling the users to intuitively acquire knowledge and skills necessary for 3DCG contents authoring and graphics programming. In this paper, we describe the concept, implementation method, and evaluation of the proposed system.
Year
DOI
Venue
2010
10.1109/3PGCIC.2010.23
3PGCIC
Keywords
Field
DocType
software tool,average pc user,graphics programming,lighting,dimensional computer graphics,computer graphics,dedicated software tool,appropriate authoring skill,3d computer graphics,3dcg learning support system,interactive cg learning system,embed high quality,3d programming,proposed system,3d authoring,learning support system,enormous amount,solid modelling,geometric modeling,3d visualization,support system,accessible technology,computer aided instruction,solid modeling,visualization,graphical programming,animation,web pages,programming,computer graphic,geometric model,3 dimensional
Graphics,3D computer graphics,Web page,Visualization,Computer science,Geometric modeling,Human–computer interaction,Animation,Solid modeling,Multimedia,Computer graphics
Conference
ISBN
Citations 
PageRank 
978-0-7695-4237-9
2
0.50
References 
Authors
3
5
Name
Order
Citations
PageRank
Shogo Sueyasu130.86
Tatsuro Nagano220.50
Hiroaki Nishino320242.91
Tsuneo Kagawa412125.25
Kouichi Utsumiya518131.31