Title
Lessons from brain age on persuasion for computer security
Abstract
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwords. Instead, we found design elements that encouraged users to continually perform cognitive tasks that would otherwise be tedious. This paper discusses these elements using existing Persuasive Technology principles, and explores how they could be leveraged to make computer security tasks easier and more engaging.
Year
DOI
Venue
2009
10.1145/1520340.1520679
CHI Extended Abstracts
Keywords
Field
DocType
brain age,cognitive task,secure password,design element,brain age game,existing persuasive technology principle,difficulty understanding,encouraged user,computer security task,authentication,persuasive technology,computer security
Persuasive technology,Internet privacy,Authentication,Persuasion,Security through obscurity,Computer science,Computer security,Human–computer interaction,Password,Design elements and principles,World Wide Web,Elementary cognitive task,Multimedia
Conference
Citations 
PageRank 
References 
3
0.39
8
Authors
3
Name
Order
Citations
PageRank
Alain Forget138320.53
Sonia Chiasson291958.49
Robert Biddle352845.50