Title
An Origami Playing Simulator in the Virtual Space
Abstract
A virtual manipulation system for origami (paper folding) is described. A piece of paper defined in a computer can he deformed interactively by picking and moving a corner vertex of a paper face on a graphic screen using a mouse, Three kinds of folding operations and a curving operation transform the paper into a three-dimensional figure made of flat or curved surfaces, The roundness of the curved surfaces is calculated in real-time by minimizing an elastic energy function, The simulated paper has traditional Japanese decoration applied as a texture to give a more realistic appearance. It is rendered with shading in real-time.
Year
DOI
Venue
1996
10.1002/(SICI)1099-1778(199601)7:1<25::AID-VIS134>3.3.CO;2-M
JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION
Keywords
Field
DocType
virtual manipulation,interactive simulation,paper folding,real-time interaction,natural user interface,virtual reality
Roundness (object),Virtual reality,Computer graphics (images),Vertex (geometry),Computer science,Simulation,Interactive simulation,Elastic energy,Natural user interface,Virtual space
Journal
Volume
Issue
ISSN
7
1
1049-8907
Citations 
PageRank 
References 
19
2.72
7
Authors
4
Name
Order
Citations
PageRank
Shinya Miyazaki15312.33
Takami Yasuda29125.92
Shigeki Yokoi311434.20
JUN‐ICHIRO TORIWAKI4192.72