Title | ||
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Solving the minimum sum-of-squares clustering problem by hyperbolic smoothing and partition into boundary and gravitational regions |
Abstract | ||
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This article considers the minimum sum-of-squares clustering (MSSC) problem. The mathematical modeling of this problem leads to a min-sum-min formulation which, in addition to its intrinsic bi-level nature, has the significant characteristic of being strongly nondifferentiable. To overcome these difficulties, the proposed resolution method, called hyperbolic smoothing, adopts a smoothing strategy using a special C^~ differentiable class function. The final solution is obtained by solving a sequence of low dimension differentiable unconstrained optimization subproblems which gradually approach the original problem. This paper introduces the method of partition of the set of observations into two nonoverlapping groups: ''data in frontier'' and ''data in gravitational regions''. The resulting combination of the two methodologies for the MSSC problem has interesting properties, which drastically simplify the computational tasks. |
Year | DOI | Venue |
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2011 | 10.1016/j.patcog.2010.07.004 | Pattern Recognition |
Keywords | Field | DocType |
final solution,gravitational region,hyperbolic smoothing,minimum sum-of-squares,low dimension differentiable,min-sum-min problems,smoothing strategy,smoothing,computational task,original problem,cluster analysis,nondifferentiable programming,proposed resolution method,mssc problem,differentiable class function,sum of squares,mathematical model,grouped data | Mathematical optimization,Class function,Differentiable function,Smoothing,Signal classification,Artificial intelligence,Cluster analysis,Explained sum of squares,Partition (number theory),Gravitation,Machine learning,Mathematics | Journal |
Volume | Issue | ISSN |
44 | 1 | Pattern Recognition |
Citations | PageRank | References |
11 | 0.61 | 8 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Adilson Xavier | 1 | 45 | 6.28 |
Vinicius Layter Xavier | 2 | 13 | 2.01 |