Title
Efficient Point-Based Rendering Using Image Reconstruction
Abstract
Image-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to po- tentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algo- rithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstruction approaches employing the pull-push interpolation, our method offers a significantly improved image quality because of the integration of elliptic box- filters and support for deferred Phong shading. For large point-based models, our GPU implementation is capable of rendering more than 50M points per second—including image-space reconstruction and deferred shading.
Year
DOI
Venue
2007
10.2312/SPBG/SPBG07/101-108
SPBG
Keywords
Field
DocType
image quality,time complexity,hardware accelerator,image reconstruction
Iterative reconstruction,Computer vision,Deferred shading,Computer graphics (images),Computer science,Interpolation,Image quality,Artificial intelligence,Phong shading,Rendering (computer graphics),Time complexity,Tiled rendering
Conference
Citations 
PageRank 
References 
12
0.80
24
Authors
3
Name
Order
Citations
PageRank
R. Marroquim1589.94
Martin Kraus2120.80
Paulo Roma Cavalcanti37510.18