Abstract | ||
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The more hardware performance improves, the more detail is needed in the production of 3D models. However, the modeling process becomes tedious if it is done manually. It is therefore important to generate contents procedurally or automatically, so as to produce such models efficiently. This paper proposes a rule-based method for generating bookshelf models. By applying different rules, we can easily vary the appearance or details of models. |
Year | DOI | Venue |
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2010 | 10.1145/1900354.1900394 | SIGGRAPH ASIA (Posters) |
Keywords | Field | DocType |
modeling process,different rule,bookshelf model,rule-based method,hardware performance,rule based,interaction design | Rule-based system,Interaction design,Computer graphics (images),Computer science | Conference |
Citations | PageRank | References |
1 | 0.43 | 5 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Naoki Kita | 1 | 15 | 9.62 |
Kazunori Miyata | 2 | 161 | 41.73 |