Abstract | ||
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This paper proposes a patch-based texture synthesis approach that cuts and stitches irregularly shaped texture patches to generate new texture images with minimized visual discontinuity. It works well on a wide range of textures. A semiautomatic algorithm is developed to obtain the irregularly shaped patches. To synthesize strictly structured textures, a regular pasting method is proposed to identify the texture structures and subsequently position the irregularly shaped patches according to the identified structures. The results and comparisons with related work are given. |
Year | DOI | Venue |
---|---|---|
2005 | 10.1111/j.1467-8659.2005.00825.x | COMPUTER GRAPHICS FORUM |
Keywords | Field | DocType |
texture synthesis, irregularly shaped texture patches, image processing | Computer vision,Texture compression,Image texture,Computer science,Discontinuity (linguistics),Image processing,Artificial intelligence,Texture synthesis,Texture atlas,Texture filtering | Journal |
Volume | Issue | ISSN |
24 | 1 | 0167-7055 |
Citations | PageRank | References |
6 | 0.53 | 8 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Feng Dong | 1 | 124 | 20.40 |
Hai Lin | 2 | 142 | 29.61 |
Gordon Clapworthy | 3 | 350 | 54.23 |