Abstract | ||
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Heuristic evaluation can potentially identify issues related to the interface and playability of digital games, as long as an adequate set of heuristics is used. However, heuristic sets proposed in the literature have an excessive number of items and some are not specific enough to reveal issues. In this work, we propose a set of compiled heuristics for digital game evaluation. We compared the performance of the novel set with a set from the literature and conclude that, even though the novel set has roughly half the items, it allowed the identification of the same number of issues in two games. The description of the identified issues was slightly more specific. |
Year | Venue | Keywords |
---|---|---|
2011 | IHC+CLIHC | sticas para avalia,digital game,novel set,digital game evaluation,heuristic evaluation,excessive number,adequate set |
Field | DocType | Citations |
Heuristic,Heuristic evaluation,Computer science,Heuristics,Artificial intelligence | Conference | 5 |
PageRank | References | Authors |
0.58 | 10 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Thiago S. Barcelos | 1 | 13 | 6.45 |
Thiago Carvalho | 2 | 5 | 0.58 |
Juliano Schimiguel | 3 | 22 | 3.33 |
Ismar Frango Silveira | 4 | 9 | 6.11 |