Abstract | ||
---|---|---|
We present the concept and implementation of a sketching game called Sketch Master. Sketch Master is a game designed to help players learn and practice drawing from memory. The architecture of the tool and its various game modes are presented. Additionally, we describe how functions in Sketch Master serve as a research instrument to collect exploratory data about the relation between perception, memory, and sketching. |
Year | DOI | Venue |
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2013 | 10.1145/2466627.2466675 | Creativity & Cognition |
Keywords | Field | DocType |
sketch master,various game mode,practice drawing,exploratory data,research instrument,sketch game,game design,human cognition | Architecture,Computer science,Game design,Human–computer interaction,Cognition,Perception,Multimedia,Sketch | Conference |
Citations | PageRank | References |
0 | 0.34 | 3 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Chih-Pin Hsiao | 1 | 20 | 4.74 |
Nicholas Davis | 2 | 28 | 3.60 |
Shuangxin Chen | 3 | 0 | 0.34 |
Binjie Sun | 4 | 0 | 0.34 |
Rui Chen | 5 | 3 | 0.71 |
Ellen Yi-luen Do | 6 | 731 | 86.31 |