Title
Analogy-Based Learning How to Construct an Object Model
Abstract
Code reuse in software reuse has several limitations such as difficulties of understanding and retrieval of the reuse code written by other developers. To overcome these problems, it should be possible to reuse the analysis/design information than source code itself. In this paper, I present analogical matching techniques for the reuse of object models and design patterns. We have suggested the design patterns as reusable components and the representation techniques to store them. The contents of the paper are as follows. 1) Analogical matching functions to retrieve analogous design patterns from reusable libraries. 2) The representation of reusable components to be stored in the library in order to support the analogical matching.
Year
DOI
Venue
2007
10.1007/978-3-540-72383-7_142
ISNN (1)
Keywords
Field
DocType
source code,object model,design pattern
Programming language,Computer science,Source code,Reuse,Object model,Software design pattern,Software,Analogy,Code reuse,Design pattern
Conference
Volume
ISSN
Citations 
4491
0302-9743
0
PageRank 
References 
Authors
0.34
4
1
Name
Order
Citations
PageRank
Je-Min Bae101.35