Abstract | ||
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This paper presents the design of a table-top game supporting the treatment of children with Cerebral Palsy. The game was developed through a participatory design process involving therapists and children from the target user group. The game is implemented on top of a platform that supports the implementation of tangible user interfaces using sensing technology. We argue that physical interaction, motivated and constrained by the design of tangible interfaces, offers enormous potential for occupational and physical therapy where patients need to practice specific and repetitive movements. |
Year | DOI | Venue |
---|---|---|
2008 | 10.1007/978-3-540-88322-7_18 | Fun and Games 2010 |
Keywords | Field | DocType |
target user group,cerebral palsy,repetitive movement,physical interaction,table-top game,enormous potential,tangible interface,participatory design process,tangible tabletop game,tangible user,physical therapy,therapy | Physical interaction,Participatory design,Cerebral palsy,Human–computer interaction,Repetitive movements,Engineering,User interface,Multimedia | Conference |
Volume | ISSN | Citations |
5294 | 0302-9743 | 33 |
PageRank | References | Authors |
1.79 | 4 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ying Li | 1 | 33 | 2.12 |
Willem Fontijn | 2 | 128 | 13.75 |
Panos Markopoulos | 3 | 1709 | 181.22 |