Title
A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy
Abstract
This paper presents the design of a table-top game supporting the treatment of children with Cerebral Palsy. The game was developed through a participatory design process involving therapists and children from the target user group. The game is implemented on top of a platform that supports the implementation of tangible user interfaces using sensing technology. We argue that physical interaction, motivated and constrained by the design of tangible interfaces, offers enormous potential for occupational and physical therapy where patients need to practice specific and repetitive movements.
Year
DOI
Venue
2008
10.1007/978-3-540-88322-7_18
Fun and Games 2010
Keywords
Field
DocType
target user group,cerebral palsy,repetitive movement,physical interaction,table-top game,enormous potential,tangible interface,participatory design process,tangible tabletop game,tangible user,physical therapy,therapy
Physical interaction,Participatory design,Cerebral palsy,Human–computer interaction,Repetitive movements,Engineering,User interface,Multimedia
Conference
Volume
ISSN
Citations 
5294
0302-9743
33
PageRank 
References 
Authors
1.79
4
3
Name
Order
Citations
PageRank
Ying Li1332.12
Willem Fontijn212813.75
Panos Markopoulos31709181.22