Abstract | ||
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In this paper, we present methods for 3D volumetric reconstruction of visual scenes photographed by multiple calibrated cameras placed at arbitrary viewpoints. Our goal is to generate a 3D model that can be rendered to synthesize new photo-realistic views of the scene. We improve upon existing voxel coloring/space carving approaches by introducing new ways to compute visibility and photo-consistency, as well as model infinitely large scenes. In particular, we describe a visibility approach that uses all possible color information from the photographs during reconstruction, photo-consistency measures that are more robust and/or require less manual intervention, and a volumetric warping method for application of these reconstruction methods to large-scale scenes. |
Year | DOI | Venue |
---|---|---|
2004 | 10.1023/B:VISI.0000013093.45070.3b | International Journal of Computer Vision |
Keywords | Field | DocType |
scene reconstruction,voxel coloring,space carving,photo-consistency,histogram intersection,volumetric warping | Voxel,Computer vision,Visibility,Image warping,Space carving,Computer graphics (images),Computer science,Viewpoints,Photo-consistency,Volumetric reconstruction,Artificial intelligence | Journal |
Volume | Issue | ISSN |
57 | 3 | 1573-1405 |
Citations | PageRank | References |
44 | 2.64 | 45 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Gregory G. Slabaugh | 1 | 870 | 71.13 |
W. Bruce Culbertson | 2 | 387 | 35.83 |
Thomas Malzbender | 3 | 453 | 28.44 |
Mark R. Stevens | 4 | 75 | 8.93 |
R. W. SCHAFER | 5 | 1506 | 269.98 |