Title
Lapped solid textures: filling a model with anisotropic textures
Abstract
We present a method for representing solid objects with spatially-varying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2D texture patch-pasting approach of lapped textures to 3D solids using a tetrahedral mesh and 3D texture patches. The system places texture patches according to the user-defined volumetric tensor fields over the mesh to represent oriented textures. We have also extended the original technique to handle nonhomogeneous textures for creating solid models whose textural patterns change gradually along the depth fields. We identify several texture types considering the amount of anisotropy and spatial variation and provide a tailored user interface for each. With our simple framework, large-scale realistic solid models can be created easily with little memory and computational cost. We demonstrate the effectiveness of our approach with several examples including trees, fruits, and vegetables.
Year
DOI
Venue
2008
10.1145/1399504.1360652
ACM Trans. Graph.
Keywords
Field
DocType
tensor field,spatial variation,user interface,solid modeling
Computer vision,Solid texture,Tetrahedral meshes,Anisotropy,Computer graphics (images),Computer science,Tensor field,Artificial intelligence,User interface
Journal
Volume
Issue
ISSN
27
3
0730-0301
Citations 
PageRank 
References 
40
1.48
22
Authors
4
Name
Order
Citations
PageRank
Kenshi Takayama11466.76
Makoto Okabe251036.61
Takashi Ijiri324218.34
Takeo Igarashi43113206.25