Abstract | ||
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This paper documents the design, development, and extensive play-testing of a Flash-based Baroque music game, "Tafelkids: The Quest for Arundo Donax", focusing on the tension between constructing an online resource that an audience aged 8-14 would find fun and engaging, and the directive to include historical information and facts, as well as convey some of the sounds, musical structures and conventions of Baroque music, history and culture through play. We further document 3 large play testing sessions, in which we observed, in total, over 150 students aged 12-14 play the game. We conclude with a discussion of the particular challenges in designing a bridge from propositions to play, in effect digitally re-mediating, Baroque music education and thereby address the broader epistemological question of what and how we may best learn, and learn best, from games and play. Author Keywords Educational games, serious games, music education, play learning, design-based research NEW MEDIA, NEW AUDIENCES In today's super-saturated, socially networked, 'second- life,' online, content-generating, 2.0, 3.0, 'glocal' culture, the world of Baroque music, to many people, not only feels like a relic from an inaccessible past, but it often looks that way as well. Just take a peek (in Canada, at least) into a public, fee-based concert with "Baroque" in the title and you'll have your proof: rows of distinguished-looking older people who are clearly less "wired" than, say, your average cinema audience - there are no reminders here to turn off your cell phone. So how does a group like the Tafelmusik Baroque Orchestra, based in Toronto, create an audience of appreciative, and informed younger listeners? In their case, they do an enormous amount of public outreach: Baroque education days for school children, the creation of a curriculum for teachers that matches specified 'outcomes' for provincial standards, the production of an award- winning CD for kids, and most recently their attempt to use the media that many youth (especially boys) are still so fascinated with - videogames. This paper documents the design and development of a Flash-based Baroque music game, "Tafelkids: The Quest for Arundo Donax" |
Year | Venue | Keywords |
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2009 | DiGRA Conference | new media,music education,social network |
Field | DocType | Citations |
Aesthetics,High culture,Musical,Sociology,Baroque music,Directive,Game design,Game design document,Game Developer,Multimedia,Gigue | Conference | 1 |
PageRank | References | Authors |
0.37 | 4 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jennifer Jenson | 1 | 70 | 11.77 |
Suzanne De Castell | 2 | 75 | 11.73 |
Nicholas Taylor | 3 | 57 | 8.10 |
Milena Droumeva | 4 | 205 | 17.37 |
Stephanie Fisher | 5 | 16 | 1.91 |