Title
Relating dialogue games to information state
Abstract
This paper1 discusses the use of 'conversational' or 'dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to relate the notion of a dialogue act to changes of information state of the participants in a dialogue. These attempts all distinguish some notion of 'grounded' or 'common' propositions. We raise the question as to whether these attempts might make the notion of dialogue game redundant, reducing it to an epiphenomenon arising out of the manipulation of information states. The answer to the question is no, not quite, yet. We also look brießy at a suggestion for augmenting the notion of in- formation state so as to be able to deal with some types of prosodically marked focus.
Year
DOI
Venue
2002
10.1016/S0167-6393(01)00023-1
Interactive Spoken Dialogue Systems for Telephony Applications
Keywords
Field
DocType
dialogue acts,information state,focus,relating dialogue game,conversational games
Prosody,Conversation,Computer science,Dialogue acts,Epiphenomenon,Speech recognition,Linguistics
Journal
Volume
Issue
ISSN
36
1-2
Speech Communication
Citations 
PageRank 
References 
4
0.57
5
Authors
1
Name
Order
Citations
PageRank
Stephen Pulman145038.31