Title
Texture synthesis over arbitrary manifold surfaces
Abstract
Algorithms exist for synthesizing a wide variety of textures over rectangular domains. However, it remains difficult to synthesize general textures over arbitrary manifold surfaces. In this paper, we present a solution to this problem for surfaces defined by dense polygon meshes. Our solution extends Wei and Levoy's texture synthesis method [25] by generalizing their definition of search neighborhoods. For each mesh vertex, we establish a local parameterization surrounding the vertex, use this parameterization to create a small rectangular neighborhood with the vertex at its center, and search a sample texture for similar neighborhoods. Our algorithm requires as input only a sample texture and a target model. Notably, it does not require specification of a global tangent vector field; it computes one as it goes - either randomly or via a relaxation process. Despite this, the synthesized texture contains no discontinuities, exhibits low distortion, and is perceived to be similar to the sample texture. We demonstrate that our solution is robust and is applicable to a wide range of textures.
Year
DOI
Venue
2001
10.1145/383259.383298
SIGGRAPH
Keywords
Field
DocType
general texture,arbitrary manifold surface,texture mapping,texture synthesis,small rectangular neighborhood,rectangular domain,search neighborhood,mesh vertex,texture synthesis method,curves & surfaces,local parameterization,sample texture,synthesized texture,similar neighborhood,surface texture,vector field
Topology,Texture mapping,Texture compression,Projective texture mapping,Polygon,Bidirectional texture function,Computer science,Tangent vector,Texture synthesis,Texture filtering
Conference
ISSN
ISBN
Citations 
0097-8930
1-58113-374-X
159
PageRank 
References 
Authors
8.48
20
2
Search Limit
100159
Name
Order
Citations
PageRank
Li-Yi Wei11648106.22
Marc Levoy2102731073.33