Title
How to describe or design a polyhedron
Abstract
Polyhedra are basic three-dimensional objects, appearing at many levels in the algorithms of computational geometry, computer-aided design, computer vision, and robotics. What data can we use to describe a polyhedron in 3-space? What independent choices can we make when constructing a polyhedron? These are two aspects of a single question investigated in this article. The answers depend both on the level of geometry we are using (Euclidean, similarity, projective, combinatorial) and on the source of the geometric data. The constructions and representations are translated from classical and modern geometric practice. Classical theorems and techniques of Cauchy, Steinitz, Maxwell, Minkowski, and Alexandrov are transferred to this setting. Other recent geometric results are also described and a number of unsolved problems are raised.
Year
DOI
Venue
1994
10.1007/BF01258299
Journal of Intelligent and Robotic Systems
Keywords
Field
DocType
Combinatorial polyhedron,spatial polyhedron,relization,construction,geometric representation,edge length,dihedral angle
Discrete geometry,Combinatorics,Net (polyhedron),Algebra,Control theory,Computational geometry,Polyhedron,Flexible polyhedron,Euclidean geometry,Intersection of a polyhedron with a line,Mathematics,Face (geometry)
Journal
Volume
Issue
ISSN
11
1-2
0921-0296
Citations 
PageRank 
References 
6
0.70
2
Authors
1
Name
Order
Citations
PageRank
Walter Whiteley145032.34