Title
Efficient simplification of large vector maps rendered onto 3D landscapes.
Abstract
Real-time rendering of large scale vector maps over terrain surfaces requires displaying substantial numbers of polylines and polygons. The proposed approach simplifies such maps, permitting more efficient rendering and reducing latency in the display and manipulation of a virtual environment.
Year
DOI
Venue
2011
10.1109/MCG.2010.63
IEEE Computer Graphics and Applications
Keywords
Field
DocType
terrain mapping,level of detail,stencil shadow volume algorithm,virtual reality,vector map,terrain surfaces,virtual environment,overlay,polygons,large scale vector maps,efficient simplification,computer graphics,computational geometry,graphics and multimedia,simplification,rendering (computer graphics),digital elevation models,multiresolution terrain model,various lod terrain surface,large vector,large-scale vector map,long latency,local conflict,polylines,real-time rendering,3d landscape,new method,terrain surface,computer graphic,remote sensing,surface topography,topology,environmental management,digital elevation model,three dimensional,geodesy
Computer vision,Polygon,Computer graphics (images),Real-time rendering,Level of detail,Computer science,Computational geometry,Terrain,Artificial intelligence,Rendering (computer graphics),Computer graphics,Vector map
Journal
Volume
Issue
ISSN
31
2
0272-1716
Citations 
PageRank 
References 
6
0.49
7
Authors
6
Name
Order
Citations
PageRank
yang1474.41
Liqiang Zhang224136.21
Jingtao Ma3434.36
Zhizhong Kang4559.15
Lixin Zhang515231.16
Jonathan Li6798119.18