Title
Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid
Abstract
We present an improved uniform subdivision based discrete and continuous collision detection approach for deformable objects consisting of triangle meshes without any assumption about triangle size. A previously proposed technique using control bits can effectively eliminate redundant object pairs appearing in multiple cells, but this scheme requires the grid cell size adapted to the largest object, and efficiency tends to be severely impaired when object size varies strongly. In this paper, we discuss an approach that virtually subdivides large triangles into a number of child triangles to enable the use of a smaller, better suited cell size, resulting in a considerable decrease in the number of collision tests in the broad phase, with a corresponding reduced memory requirement. The virtual subdivision is used only for the purpose of collision detection and is recomputed each frame, with the original mesh retained for collision response and physical simulation. Our method exploits the benefits of GPU architecture to accelerate the computationally intensive task for improved performance. The results show that the method provides speedups by comparing performance with existing methods.
Year
DOI
Venue
2012
10.1007/s00371-012-0706-z
The Visual Computer
Keywords
Field
DocType
object size,triangle size,grid cell size,continuous collision detection approach,collision response,uniform grid,cell size,virtual subdivision,collision test,largest object,collision detection,deformable object
Computer vision,Grid cell,Collision detection,Polygon mesh,Computer graphics (images),Computer science,Algorithm,Collision,Subdivision,Artificial intelligence,Collision response,Grid
Journal
Volume
Issue
ISSN
28
6-8
1432-2315
Citations 
PageRank 
References 
3
0.41
18
Authors
3
Name
Order
Citations
PageRank
Tsz Ho Wong1161.73
Geoff Leach211513.53
Fabio Zambetta313422.06