Title
3D mesh construction from depth images with occlusion
Abstract
The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In such a system, a client is able to see stereoscopic views, to hear stereo sound, and even to touch both the real actor and virtual objects using haptic devices. This paper presents a 3D mesh modeling considering self-occlusion from 2.5D depth video to provide broadcasting applications with multi-modal interactions. Depth video of a real object is generally captured by using a depth video camera from a single point of view such that it often includes self-occluded images. This paper presents a series of techniques that can construct a smooth and compact mesh model of an actor that contains self-occluded regions. Although our methods work only for an actor with a simple posture, it can be successfully applied to a studio environment where the body movement of the actor is relatively limited.
Year
DOI
Venue
2006
10.1007/11922162_88
PCM
Keywords
Field
DocType
broadcasting service system,mesh construction,mesh modeling,haptic interaction,realistic broadcasting,depth video,depth image,haptic device,depth video camera,broadcasting application,compact mesh model,real actor,delaunay triangulation,service system,3d display
Computer vision,Broadcasting,Virtual reality,Computer graphics (images),Stereoscopy,Stereo display,Computer science,Stereophonic sound,Artificial intelligence,Computer animation,Video camera,Haptic technology
Conference
Volume
ISSN
ISBN
4261
0302-9743
3-540-48766-2
Citations 
PageRank 
References 
2
0.38
7
Authors
3
Name
Order
Citations
PageRank
Jeung-Chul Park141.81
Seung-Man Kim2324.27
Kwan-Heng Lee341.09