Abstract | ||
---|---|---|
The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In such a system, a client is able to see stereoscopic views, to hear stereo sound, and even to touch both the real actor and virtual objects using haptic devices. This paper presents a 3D mesh modeling considering self-occlusion from 2.5D depth video to provide broadcasting applications with multi-modal interactions. Depth video of a real object is generally captured by using a depth video camera from a single point of view such that it often includes self-occluded images. This paper presents a series of techniques that can construct a smooth and compact mesh model of an actor that contains self-occluded regions. Although our methods work only for an actor with a simple posture, it can be successfully applied to a studio environment where the body movement of the actor is relatively limited. |
Year | DOI | Venue |
---|---|---|
2006 | 10.1007/11922162_88 | PCM |
Keywords | Field | DocType |
broadcasting service system,mesh construction,mesh modeling,haptic interaction,realistic broadcasting,depth video,depth image,haptic device,depth video camera,broadcasting application,compact mesh model,real actor,delaunay triangulation,service system,3d display | Computer vision,Broadcasting,Virtual reality,Computer graphics (images),Stereoscopy,Stereo display,Computer science,Stereophonic sound,Artificial intelligence,Computer animation,Video camera,Haptic technology | Conference |
Volume | ISSN | ISBN |
4261 | 0302-9743 | 3-540-48766-2 |
Citations | PageRank | References |
2 | 0.38 | 7 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jeung-Chul Park | 1 | 4 | 1.81 |
Seung-Man Kim | 2 | 32 | 4.27 |
Kwan-Heng Lee | 3 | 4 | 1.09 |