Title
Volume And Isosurface Rendering With Gpu-Accelerated Cell Projection
Abstract
We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU-GPU data transfer the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two-pass GPU approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model.
Year
DOI
Venue
2008
10.1111/j.1467-8659.2007.01038.x
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
direct volume rendering, cell projection, and isosurface rendering
Computer graphics (images),Graphics hardware,Computer science,Isosurface,Theoretical computer science,Artificial intelligence,Software rendering,Tiled rendering,Computer vision,Volume rendering,Graphics pipeline,Texture memory,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
27
1
0167-7055
Citations 
PageRank 
References 
11
0.66
23
Authors
4
Name
Order
Citations
PageRank
R. Marroquim1589.94
A. Maximo2878.10
Ricardo C. Farias313614.74
Claudio Esperança414613.93