Abstract | ||
---|---|---|
We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU-GPU data transfer the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two-pass GPU approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model. |
Year | DOI | Venue |
---|---|---|
2008 | 10.1111/j.1467-8659.2007.01038.x | COMPUTER GRAPHICS FORUM |
Keywords | Field | DocType |
direct volume rendering, cell projection, and isosurface rendering | Computer graphics (images),Graphics hardware,Computer science,Isosurface,Theoretical computer science,Artificial intelligence,Software rendering,Tiled rendering,Computer vision,Volume rendering,Graphics pipeline,Texture memory,Rendering (computer graphics) | Journal |
Volume | Issue | ISSN |
27 | 1 | 0167-7055 |
Citations | PageRank | References |
11 | 0.66 | 23 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
R. Marroquim | 1 | 58 | 9.94 |
A. Maximo | 2 | 87 | 8.10 |
Ricardo C. Farias | 3 | 136 | 14.74 |
Claudio Esperança | 4 | 146 | 13.93 |