Abstract | ||
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This paper investigates the applicability of Genetic Programming type systems to dynamic game environments. Grammatical Evolution was used to evolved Behaviour Trees, in order to create controllers for the Mario AI Benchmark. The results obtained reinforce the applicability of evolutionary programming systems to the development of artificial intelligence in games, and in dynamic systems in general, illustrating their viability as an alternative to more standard AI techniques. |
Year | DOI | Venue |
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2011 | 10.1007/978-3-642-20525-5_13 | EvoApplications (1) |
Keywords | Field | DocType |
evolutionary programming system,artificial intelligence,behaviour tree,mario ai competition,behaviour trees,grammatical evolution,dynamic game environment,genetic programming type system,standard ai technique,mario ai benchmark,dynamic system,artificial intelligent,evolutionary programming,dynamic game,type system | Computer science,Genetic programming,Artificial intelligence,Game Developer,Sequential game,Behavior Trees,Grammatical evolution,Evolutionary programming | Conference |
Volume | ISSN | Citations |
6624 | 0302-9743 | 24 |
PageRank | References | Authors |
1.37 | 7 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Diego Perez | 1 | 382 | 20.98 |
Miguel Nicolau | 2 | 125 | 13.86 |
Michael O'Neill | 3 | 876 | 69.58 |
Anthony Brabazon | 4 | 918 | 98.60 |