Title
An Image-Warping Architecture for VR: Low Latency versus Image Quality.
Abstract
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the de- sign, implementation and evaluation of a client-server depth-image warping architecture that updates and displays the scene graph at the refresh rate of the display. Our approach works for scenes con- sisting of dynamic and interactive objects. The end-to-end latency is minimized as well as smooth object motion generated. However, this comes at the expense of image quality inherent to warping tech- niques. We evaluate the architecture and its design trade-offs by comparing latency and image quality to a conventional rendering system. Our experience with the system confirms that the approach facilitates common interaction tasks such as navigation and object manipulation.
Year
DOI
Venue
2009
10.1109/VR.2009.4810995
VR
Keywords
Field
DocType
file servers,rendering system,virtual reality,layout,pixel,system architecture,client server,computer graphics,displays,image quality,low latency,servers,computer architecture,image warping,navigation,computer graphic
Computer vision,Virtual reality,Image warping,Latency (engineering),Computer science,Image quality,Refresh rate,Artificial intelligence,Latency (engineering),Rendering (computer graphics),Computer graphics
Conference
ISSN
ISBN
Citations 
1087-8270 E-ISBN : 978-1-4244-3812-9
978-1-4244-3812-9
16
PageRank 
References 
Authors
0.87
10
4
Name
Order
Citations
PageRank
Ferdi Smit1485.54
Robert van Liere239954.57
Stephan Beck316811.27
Bernd Fröhlich4708101.76