Abstract | ||
---|---|---|
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the de- sign, implementation and evaluation of a client-server depth-image warping architecture that updates and displays the scene graph at the refresh rate of the display. Our approach works for scenes con- sisting of dynamic and interactive objects. The end-to-end latency is minimized as well as smooth object motion generated. However, this comes at the expense of image quality inherent to warping tech- niques. We evaluate the architecture and its design trade-offs by comparing latency and image quality to a conventional rendering system. Our experience with the system confirms that the approach facilitates common interaction tasks such as navigation and object manipulation. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1109/VR.2009.4810995 | VR |
Keywords | Field | DocType |
file servers,rendering system,virtual reality,layout,pixel,system architecture,client server,computer graphics,displays,image quality,low latency,servers,computer architecture,image warping,navigation,computer graphic | Computer vision,Virtual reality,Image warping,Latency (engineering),Computer science,Image quality,Refresh rate,Artificial intelligence,Latency (engineering),Rendering (computer graphics),Computer graphics | Conference |
ISSN | ISBN | Citations |
1087-8270 E-ISBN : 978-1-4244-3812-9 | 978-1-4244-3812-9 | 16 |
PageRank | References | Authors |
0.87 | 10 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ferdi Smit | 1 | 48 | 5.54 |
Robert van Liere | 2 | 399 | 54.57 |
Stephan Beck | 3 | 168 | 11.27 |
Bernd Fröhlich | 4 | 708 | 101.76 |