Title | ||
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Developing the Outdoor Game-Based Learning Environment by Using Ubiquitous Technologies |
Abstract | ||
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The outdoor experience game could help learner to learn the course knowledge by interact with real world learning activities. In this paper, we proposed the web based outdoor experience game-based learning system by using the Geography Information System (GIS), Global Position System (GPS), wireless and mobile technologies. The outdoor game-based learning system could help learner and instructor easily to learn/develop the learning content/related environment setting. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1109/ICALT.2009.27 | ICALT |
Keywords | Field | DocType |
outdoor game-based learning environment,global position system,ubiquitous technologies,real world,course knowledge,related environment setting,outdoor experience,outdoor game-based learning system,geography information system,mobile technology,outdoor experience game,world wide web,computer science,global positioning system,data mining,educational technology,servers,games,geography,information system,gis,knowledge engineering,mobile communication,internet,mobile computing,gps,databases,geographic information systems,testing | Mobile technology,Mobile computing,Information system,Geographic information system,Computer science,Server,Pervasive game,Multimedia,Mobile telephony,The Internet | Conference |
Citations | PageRank | References |
2 | 0.41 | 4 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ming-Jhe Yang | 1 | 2 | 0.41 |
Jui-hung Chen | 2 | 13 | 3.94 |
Louis R. Chao | 3 | 90 | 9.26 |
Timothy K. Shih | 4 | 1245 | 303.83 |