Title
Developing the Outdoor Game-Based Learning Environment by Using Ubiquitous Technologies
Abstract
The outdoor experience game could help learner to learn the course knowledge by interact with real world learning activities. In this paper, we proposed the web based outdoor experience game-based learning system by using the Geography Information System (GIS), Global Position System (GPS), wireless and mobile technologies. The outdoor game-based learning system could help learner and instructor easily to learn/develop the learning content/related environment setting.
Year
DOI
Venue
2009
10.1109/ICALT.2009.27
ICALT
Keywords
Field
DocType
outdoor game-based learning environment,global position system,ubiquitous technologies,real world,course knowledge,related environment setting,outdoor experience,outdoor game-based learning system,geography information system,mobile technology,outdoor experience game,world wide web,computer science,global positioning system,data mining,educational technology,servers,games,geography,information system,gis,knowledge engineering,mobile communication,internet,mobile computing,gps,databases,geographic information systems,testing
Mobile technology,Mobile computing,Information system,Geographic information system,Computer science,Server,Pervasive game,Multimedia,Mobile telephony,The Internet
Conference
Citations 
PageRank 
References 
2
0.41
4
Authors
4
Name
Order
Citations
PageRank
Ming-Jhe Yang120.41
Jui-hung Chen2133.94
Louis R. Chao3909.26
Timothy K. Shih41245303.83