Title
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons
Abstract
In this paper, we consider the impacts of game addons on conventional notions of game-based expertise in World of Warcraft, through the analysis of 37 travelogues - a data collection tool designed for use in MMOG research. We adopt a multi-faceted definition of gaming expertise as described by Taylor, Jenson, De Castell and Humphrey [33] and we apply their categorization of expertise modalities to the addons named by our study participants. We find that the most commonly understood expressions of expertise in games (time investment and skill) are less represented in the addons reported by our participants.
Year
DOI
Venue
2012
10.1145/2212776.2212788
CHI Extended Abstracts
Keywords
Field
DocType
study participant,data collection tool,gameplay expertise,expertise modality,de castell,warcraft addons,multi-faceted definition,mmog research,game-based expertise,game addons,conventional notion,gaming expertise,virtual worlds,data collection,research methods,human computer interaction
Modalities,Data collection,Categorization,Metaverse,Expression (mathematics),Computer science,Human–computer interaction,Multimedia
Conference
Citations 
PageRank 
References 
4
0.70
10
Authors
5
Name
Order
Citations
PageRank
Victoria McArthur1486.83
Tamara Peyton2566.47
Jennifer Jenson37011.77
Nicholas Taylor4578.10
Suzanne De Castell57511.73