Abstract | ||
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In this paper, we consider the impacts of game addons on conventional notions of game-based expertise in World of Warcraft, through the analysis of 37 travelogues - a data collection tool designed for use in MMOG research. We adopt a multi-faceted definition of gaming expertise as described by Taylor, Jenson, De Castell and Humphrey [33] and we apply their categorization of expertise modalities to the addons named by our study participants. We find that the most commonly understood expressions of expertise in games (time investment and skill) are less represented in the addons reported by our participants. |
Year | DOI | Venue |
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2012 | 10.1145/2212776.2212788 | CHI Extended Abstracts |
Keywords | Field | DocType |
study participant,data collection tool,gameplay expertise,expertise modality,de castell,warcraft addons,multi-faceted definition,mmog research,game-based expertise,game addons,conventional notion,gaming expertise,virtual worlds,data collection,research methods,human computer interaction | Modalities,Data collection,Categorization,Metaverse,Expression (mathematics),Computer science,Human–computer interaction,Multimedia | Conference |
Citations | PageRank | References |
4 | 0.70 | 10 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Victoria McArthur | 1 | 48 | 6.83 |
Tamara Peyton | 2 | 56 | 6.47 |
Jennifer Jenson | 3 | 70 | 11.77 |
Nicholas Taylor | 4 | 57 | 8.10 |
Suzanne De Castell | 5 | 75 | 11.73 |