Abstract | ||
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In observing a 3D virtual object displayed stereoscopically on a large-sized screen, there often exists a difference between the calculated depth and the perceived one of the object. This paper presents a method for reducing such differences of depth. This is performed by modification of both the viewing position and the screen position in stereoscopic calculation. The optimal amount of modification was decided using sample values of depth differences. Effectiveness of the proposed method is discussed with the experimental results. |
Year | DOI | Venue |
---|---|---|
1999 | 10.1109/CGI.1999.777919 | Computer Graphics International |
Keywords | Field | DocType |
viewing position,optimal amount,depth difference,screen position,precise depth representation,depth perception,registration,stereoscopic display,calculated depth,large-sized screen,virtual reality,sample value,virtual object,user interfaces | Virtual image,Computer vision,Virtual reality,Computer graphics (images),Computer science,Stereoscopy,Artificial intelligence,Depth perception,User interface | Conference |
Volume | Issue | ISBN |
17 | 1 | 0-7695-0185-0 |
Citations | PageRank | References |
4 | 0.55 | 3 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Shunsuke Yoshida | 1 | 44 | 8.78 |
Takami Yasuda | 2 | 91 | 25.92 |
Shigeki Yokoi | 3 | 114 | 34.20 |
Shinya Miyazaki | 4 | 53 | 12.33 |
Jun-ichi Hasegawa | 5 | 11 | 2.43 |
Toshihito Hoshino | 6 | 4 | 0.89 |
Toru Ozeki | 7 | 5 | 1.59 |