Title
A Technique for Precise Depth Representation in Stereoscopic Display
Abstract
In observing a 3D virtual object displayed stereoscopically on a large-sized screen, there often exists a difference between the calculated depth and the perceived one of the object. This paper presents a method for reducing such differences of depth. This is performed by modification of both the viewing position and the screen position in stereoscopic calculation. The optimal amount of modification was decided using sample values of depth differences. Effectiveness of the proposed method is discussed with the experimental results.
Year
DOI
Venue
1999
10.1109/CGI.1999.777919
Computer Graphics International
Keywords
Field
DocType
viewing position,optimal amount,depth difference,screen position,precise depth representation,depth perception,registration,stereoscopic display,calculated depth,large-sized screen,virtual reality,sample value,virtual object,user interfaces
Virtual image,Computer vision,Virtual reality,Computer graphics (images),Computer science,Stereoscopy,Artificial intelligence,Depth perception,User interface
Conference
Volume
Issue
ISBN
17
1
0-7695-0185-0
Citations 
PageRank 
References 
4
0.55
3
Authors
7
Name
Order
Citations
PageRank
Shunsuke Yoshida1448.78
Takami Yasuda29125.92
Shigeki Yokoi311434.20
Shinya Miyazaki45312.33
Jun-ichi Hasegawa5112.43
Toshihito Hoshino640.89
Toru Ozeki751.59