Title
Animation data compression in MPEG-4: interpolators
Abstract
In this paper, we propose new technologies to compress the interpolator nodes in VRML/MPEG-4 BIFS (binary format for scene). Interpolators are used to animate the 3D objects in a VRML/MPEG-4 BIFS scene. For interactive applications with quite a few animated 3D synthetic objects, two components are dominant in the amount of data to represent the animation: 3D object and its animation. In the current MPEG-4, 3D model coding (3DMC) yields a high compression ratio with reasonable quality for the 3D object, while predictive MFField coding (PMFC) yields a moderate compression ratio with reasonable quality for the animation data. The proposed techniques are to provide a high compression on animation data and have been adopted to MPEG-4 system amendment 4 (AFX/MUW).
Year
DOI
Venue
2002
10.1109/ICIP.2002.1038896
Image Processing. 2002. Proceedings. 2002 International Conference  
Keywords
Field
DocType
code standards,computer animation,data compression,image coding,interpolation,virtual reality languages,3D model coding,3D objects,3D synthetic objects,AFX/MUW,BIFS,MPEG-4,VRML,animation data compression,binary format for scene,compression ratio,interactive applications,interpolators,predictive MFField coding,system amendment 4
Computer vision,Interactive skeleton-driven simulation,Computer graphics (images),VRML,Computer science,Compression ratio,Animation,Artificial intelligence,Computer animation,Data compression,MPEG-4,Lossless compression
Conference
Volume
ISSN
Citations 
3
1522-4880
0
PageRank 
References 
Authors
0.34
1
7
Name
Order
Citations
PageRank
James D. K. Kim16111.58
Seok Yoon Jung2251.55
Mahn-Jin Han3251.55
Euee S. Jang44015.77
Sang Oak Woo5251.55
Shin-Jun Lee6352.30
Gyeong Ja Jang700.34