Abstract | ||
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In this paper, we propose new technologies to compress the interpolator nodes in VRML/MPEG-4 BIFS (binary format for scene). Interpolators are used to animate the 3D objects in a VRML/MPEG-4 BIFS scene. For interactive applications with quite a few animated 3D synthetic objects, two components are dominant in the amount of data to represent the animation: 3D object and its animation. In the current MPEG-4, 3D model coding (3DMC) yields a high compression ratio with reasonable quality for the 3D object, while predictive MFField coding (PMFC) yields a moderate compression ratio with reasonable quality for the animation data. The proposed techniques are to provide a high compression on animation data and have been adopted to MPEG-4 system amendment 4 (AFX/MUW). |
Year | DOI | Venue |
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2002 | 10.1109/ICIP.2002.1038896 | Image Processing. 2002. Proceedings. 2002 International Conference |
Keywords | Field | DocType |
code standards,computer animation,data compression,image coding,interpolation,virtual reality languages,3D model coding,3D objects,3D synthetic objects,AFX/MUW,BIFS,MPEG-4,VRML,animation data compression,binary format for scene,compression ratio,interactive applications,interpolators,predictive MFField coding,system amendment 4 | Computer vision,Interactive skeleton-driven simulation,Computer graphics (images),VRML,Computer science,Compression ratio,Animation,Artificial intelligence,Computer animation,Data compression,MPEG-4,Lossless compression | Conference |
Volume | ISSN | Citations |
3 | 1522-4880 | 0 |
PageRank | References | Authors |
0.34 | 1 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
James D. K. Kim | 1 | 61 | 11.58 |
Seok Yoon Jung | 2 | 25 | 1.55 |
Mahn-Jin Han | 3 | 25 | 1.55 |
Euee S. Jang | 4 | 40 | 15.77 |
Sang Oak Woo | 5 | 25 | 1.55 |
Shin-Jun Lee | 6 | 35 | 2.30 |
Gyeong Ja Jang | 7 | 0 | 0.34 |