Title
Understanding pointing problems in real world computing environments
Abstract
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavior. Unfortunately, pointing data from individuals with pointing problems is rarely studied during real world use. Instead, it is most frequently evaluated in a laboratory where it is easier to collect and evaluate data. We developed a technique to collect and analyze real world pointing performance which we used to investigate the variance in performance of six individuals with a range of pointing abilities. Features of pointing performance we analyzed include metrics such as movement trajectories, clicking, and double clicking. These individuals exhibited high variance during both supervised and unsupervised (or real world) computer use across multiple login sessions. The high variance found within each participant highlights the potential inaccuracy of judging performance based on a single laboratory session.
Year
DOI
Venue
2008
10.1145/1414471.1414481
ASSETS
Keywords
Field
DocType
single laboratory session,real world computing environment,real world,multiple login session,computer use,potential inaccuracy,movement trajectory,high variance,real world use,real world computer use,double clicking,data collection
Computer science,Login,Human–computer interaction,Multimedia
Conference
Citations 
PageRank 
References 
22
1.27
9
Authors
3
Name
Order
Citations
PageRank
Amy Hurst126023.69
Jennifer Mankoff22727230.05
Scott Hudson36564910.06