Title
Physical activity motivating games: virtual rewards for real activity
Abstract
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self-reinforcing, such that increasing physical and decreasing sedentary activity is difficult. We present a novel approach aimed at combating this problem in the context of computer games. Rather than explicitly changing the amount of physical and sedentary activity a person sets out to perform, we propose a new game design that leverages user engagement to generate out of game motivation to perform physical activity while playing. In our design, players gain virtual game rewards in return for real physical activity performed. Here we present and evaluate an application of our design to the game Neverball. We adapted Neverball by reducing the time allocated to accomplish the game tasks and motivated players to perform physical activity by offering time based rewards. An empirical evaluation involving 180 participants shows that the participants performed more physical activity, decreased the amount of sedentary playing time, and did not report a decrease in perceived enjoyment of playing the activity motivating version of Neverball.
Year
DOI
Venue
2010
10.1145/1753326.1753362
CHI
Keywords
Field
DocType
computer game,sedentary activity,virtual reward,game motivation,real physical activity,sedentary playing time,new game design,game task,physical activity,real activity,virtual game reward,game neverball,game design,time allocation,motivation
Game mechanics,Computer science,User engagement,Game design,Virtual game,Human–computer interaction,Multimedia
Conference
Citations 
PageRank 
References 
52
2.18
13
Authors
5
Name
Order
Citations
PageRank
Shlomo Berkovsky1102786.12
Mac Coombe21096.90
Jill Freyne396967.07
Dipak Bhandari41069.04
Nilufar Baghaei522726.75