Abstract | ||
---|---|---|
We present two fast-paced augmented reality games. One is a single-player game experienced through a head-worn display. The player manipulates a tracked board to guide a virtual ball through a dynamic maze of obstacles. Combining the 3DOF absolute orientation tracker on the head-worn display with 6DOF optical marker tracking allows the system to always account for the correct direction of gravity. The second game is a networked, two-player, first-person-shooter, in which tracked hand-held UMPCs are used to blast virtual dominoes off a table. Players' virtual locations are warped to keep them from physically interfering with each other. |
Year | DOI | Venue |
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2010 | 10.1145/1753846.1753914 | CHI Extended Abstracts |
Keywords | Field | DocType |
tracked board,fast-paced augmented reality game,virtual domino,dynamic maze,virtual location,head-worn display,correct direction,absolute orientation tracker,virtual ball,single-player game,augmented reality,games | Computer graphics (images),Computer science,Augmented reality,Human–computer interaction,Computer-mediated reality,Absolute orientation,Multimedia | Conference |
Citations | PageRank | References |
6 | 0.69 | 4 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ohan Oda | 1 | 133 | 10.41 |
Steven Feiner | 2 | 5361 | 1076.78 |