Title
Rolling and shooting: two augmented reality games
Abstract
We present two fast-paced augmented reality games. One is a single-player game experienced through a head-worn display. The player manipulates a tracked board to guide a virtual ball through a dynamic maze of obstacles. Combining the 3DOF absolute orientation tracker on the head-worn display with 6DOF optical marker tracking allows the system to always account for the correct direction of gravity. The second game is a networked, two-player, first-person-shooter, in which tracked hand-held UMPCs are used to blast virtual dominoes off a table. Players' virtual locations are warped to keep them from physically interfering with each other.
Year
DOI
Venue
2010
10.1145/1753846.1753914
CHI Extended Abstracts
Keywords
Field
DocType
tracked board,fast-paced augmented reality game,virtual domino,dynamic maze,virtual location,head-worn display,correct direction,absolute orientation tracker,virtual ball,single-player game,augmented reality,games
Computer graphics (images),Computer science,Augmented reality,Human–computer interaction,Computer-mediated reality,Absolute orientation,Multimedia
Conference
Citations 
PageRank 
References 
6
0.69
4
Authors
2
Name
Order
Citations
PageRank
Ohan Oda113310.41
Steven Feiner253611076.78