Title
A Texture Based Time Delay Compensation Method for Augmented Reality
Abstract
One of the key problems in Augmented Reality systems is registration, that is to say the synchronization of real and virtual world. Augmented reality uses a lot of different sensors in order to estimate camera or operator's point of view. These sensors could provide samples faster than mixing of virtual and real informations could be displayed. We expose here a way to take into account samples that are generated during the mixing process. This method is using a post-rendering technique involving a tex-ture to perform this task. We will expose the errors reduction obtained by performing such technique with a simulation test-bench implementing our proposal.
Year
DOI
Venue
2004
10.1109/ISMAR.2004.7
ISMAR
Keywords
Field
DocType
different sensor,augmented reality system,virtual world,time delay compensation method,simulation test-bench,key problem,augmented reality,real information,post-rendering technique,errors reduction,account sample,virtual worlds,image registration
Computer vision,Synchronization,Computer graphics (images),Computer science,Augmented reality,Operator (computer programming),Artificial intelligence,Augmented reality systems,Image registration
Conference
ISBN
Citations 
PageRank 
0-7695-2191-6
1
0.35
References 
Authors
2
3
Name
Order
Citations
PageRank
Jean-yves Didier17013.14
David Roussel2145.44
Malik Mallem315229.74