Title
VR menus: investigation of distance, size, auto-scale, and ray casting vs. pointer-attached-to-menu
Abstract
We investigate menu distance, size, and related techniques to understand and optimize menu performance in VR. We show how user interaction using ray casting and Pointer-Attached-to-Menu (PAM) pointing techniques is affected by menu size and distance from users. Results show how selection angle - an angle to targets that depends on menu size and distance - relates to selection times. Mainly, increasing selection angle lowers selection time. Maintaining a constant selection angle, by a technique called "auto-scale", mitigates distance effects for ray casting. For small menus, PAM appears to perform as well as or potentially faster than ray casting. Unlike standard ray casting, PAM is potentially useful for tracked game controllers with restricted DOF, relativeonly tracking, or lower accuracy.
Year
Venue
Keywords
2010
ISVC (1)
mitigates distance effect,selection time,vr menu,small menu,menu distance,menu size,constant selection angle,ray casting,standard ray casting,selection angle,optimize menu performance
Field
DocType
Volume
Computer vision,Pointer (computer programming),Computer graphics (images),Computer science,Ray casting,Artificial intelligence
Conference
6453
ISSN
ISBN
Citations 
0302-9743
3-642-17288-1
2
PageRank 
References 
Authors
0.45
5
2
Name
Order
Citations
PageRank
Kaushik Das1398.21
Christoph W. Borst241242.85