Abstract | ||
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This paper reports on the Pictorial Computing Laboratory methodology for Interactive Visual Systems (IVS) design, clarifying and deepening, in a systematic way, the links between the theoretical aspects of the PCL research, and the results of experimental IVS design. The methodology is aimed at satisfying three principles: a) the user must always understand the effects of the system activity with respect to the execution of his/her task; b) the user must always be in control of the interactive computation, avoiding to get lost in the virtual space; c) the system has to trap users' errors and maintain itself viable, i.e. in a predictable set of states. To satisfy these principles, the IVS design is accomplished through different steps, each step producing a new visual language to be verified and validated. |
Year | DOI | Venue |
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2000 | 10.1109/VL.2000.874378 | VL |
Keywords | Field | DocType |
trap user,pictorial computing laboratory methodology,new visual language,interactive computation,principled design,system activity,ivs design,pcl research,experimental ivs design,visual languages,interactive visual systems,different step,satisfiability,control systems,design methodology,interactive visualization,process design,visual communication,graphical user interfaces,usability,error correction,visual programming,visual system | Visual language,Human visual system model,Computer science,Visual analytics,Visual programming language,Graphical user interface,Human–computer interaction,Interactive visual analysis,Interactive computation,Multimedia,Interactive systems engineering | Conference |
ISBN | Citations | PageRank |
0-7695-0840-5 | 5 | 0.54 |
References | Authors | |
5 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
P. Bottoni | 1 | 323 | 40.12 |
S. Levialdi | 2 | 698 | 105.06 |
M. F. Costabile | 3 | 386 | 36.14 |
M. Matera | 4 | 5 | 0.54 |
P. Mussio | 5 | 359 | 33.67 |