Abstract | ||
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We have developed a system that supports the creation of classical ballet choreography in 3D environments. The system allows ballet teachers to interactively create various choreographies on the Web and to represent them as 3DCG animation. Our research approach focuses on sharing 3D animation data over the Web and reusing motion data effectively. We discuss the standardization of motion data to share them in the Web environment and the creation method of 3DCG animation to simulate choreographies. To develop such a Web-based choreography simulation system, we suggest a method for composing and archiving 3DCG animation on the Web. This allows us to simulate choreography interactively on the Web. |
Year | DOI | Venue |
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2004 | 10.1007/978-3-540-30074-8_22 | Lecture Notes in Computer Science |
Keywords | Field | DocType |
3d animation | Motion capture,World Wide Web,Ballet,Computer science,Choreography,Web modeling,Animation,Computer animation,Multimedia,Classical ballet,The Internet | Conference |
Volume | ISSN | Citations |
3179 | 0302-9743 | 2 |
PageRank | References | Authors |
0.58 | 3 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Asako Soga | 1 | 57 | 13.64 |
Bin Umino | 2 | 37 | 6.15 |
Takami Yasuda | 3 | 91 | 25.92 |
Shigeki Yokoi | 4 | 114 | 34.20 |