Title
Mesh Geometry Compression for Mobile Graphics
Abstract
This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition.
Year
DOI
Venue
2010
10.1109/CCNC.2010.5421791
Consumer Communications and Networking Conference
Keywords
Field
DocType
quantized form,vertex position,mesh geometry compression,quantized cell,model geometry transformation,partitioning boundary,mesh generation,graphics hardware,data compression,compression scheme,mesh partitioning,rendering (computer graphics),mobile graphics,mesh partition,local axis,decoding operation,mobile computing,compressed vertex positions,mesh partitioning algorithm,mesh geometry,vertex position quantization,compression ratio,matrix multiplication,real time
Switched mesh,Laplacian smoothing,Computer graphics (images),Graphics hardware,Computer science,T-vertices,Computational science,Rendering (computer graphics),Data compression,Shared mesh,Mesh generation,Distributed computing
Conference
ISSN
ISBN
Citations 
2331-9852
978-1-4244-5176-0
6
PageRank 
References 
Authors
0.54
9
3
Name
Order
Citations
PageRank
Jong-Seok Lee182761.06
Sungyul Choe2392.81
Seungyong Lee32130157.29