Title
Real-Time Point-Based Rendering Using Visibility Map
Abstract
Because of its simplicity and intuitive approach, point-based rendering has been a very popular research area. Recent approaches have focused on hardware-accelerated techniques. By applying a deferred shading scheme, both high-quality images and high-performance rendering have been achieved. However, previous methods showed problems related to depth-based visibility computation. We propose an extended point-based rendering method using a visibility map. In our method we employ a distance-based visibility technique (replacing depth-based visibility), an averaged position map and an adaptive fragment processing scheme, resulting in more accurate and improved image quality, as well as improved rendering performance.
Year
DOI
Venue
2008
10.1093/ietisy/e91-d.1.124
IEICE Transactions
Keywords
Field
DocType
adaptive fragment processing scheme,extended point-based rendering method,visibility map,deferred shading scheme,depth-based visibility computation,improved image quality,depth-based visibility,point-based rendering,distance-based visibility technique,high-performance rendering,real time,hardware accelerator,image quality,deferred shading
Graphics,Computer vision,Visibility,Deferred shading,Computer graphics (images),Unbiased rendering,3D rendering,Computer science,Image quality,Fragment processing,Artificial intelligence,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
E91-D
1
1745-1361
Citations 
PageRank 
References 
1
0.36
15
Authors
3
Name
Order
Citations
PageRank
Byeong-Seok Shin113229.65
Dong-Ryeol Oh210.36
Daniel Kang320.73