Abstract | ||
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Because of its simplicity and intuitive approach, point-based rendering has been a very popular research area. Recent approaches have focused on hardware-accelerated techniques. By applying a deferred shading scheme, both high-quality images and high-performance rendering have been achieved. However, previous methods showed problems related to depth-based visibility computation. We propose an extended point-based rendering method using a visibility map. In our method we employ a distance-based visibility technique (replacing depth-based visibility), an averaged position map and an adaptive fragment processing scheme, resulting in more accurate and improved image quality, as well as improved rendering performance. |
Year | DOI | Venue |
---|---|---|
2008 | 10.1093/ietisy/e91-d.1.124 | IEICE Transactions |
Keywords | Field | DocType |
adaptive fragment processing scheme,extended point-based rendering method,visibility map,deferred shading scheme,depth-based visibility computation,improved image quality,depth-based visibility,point-based rendering,distance-based visibility technique,high-performance rendering,real time,hardware accelerator,image quality,deferred shading | Graphics,Computer vision,Visibility,Deferred shading,Computer graphics (images),Unbiased rendering,3D rendering,Computer science,Image quality,Fragment processing,Artificial intelligence,Rendering (computer graphics) | Journal |
Volume | Issue | ISSN |
E91-D | 1 | 1745-1361 |
Citations | PageRank | References |
1 | 0.36 | 15 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Byeong-Seok Shin | 1 | 132 | 29.65 |
Dong-Ryeol Oh | 2 | 1 | 0.36 |
Daniel Kang | 3 | 2 | 0.73 |