Abstract | ||
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We describe an experiment in the application of CSP and occam-pi to the specification and implementation of a significant concurrent application. The utility of CSP for prototyping and verifying the complex interactions of a proof-of-concept multiplayer game is explored, as are several interesting new extensions to the occam language. Verifying the design with CSP is found to eliminate potential deadlock situations, allowing a correct design to be implemented without trial and error debugging of component interactions. The CSP/occam-pi combination is found to facilitate the rapid development of a correctly functioning, highly concurrent game system. |
Year | Venue | Keywords |
---|---|---|
2005 | PDPTA '05: Proceedings of the 2005 International Conference on Parallel and Distributed Processing Techniques and Applications, Vols 1-3 | CSP, occam, concurrency, MMORPG |
Field | DocType | Citations |
Computer science,Parallel computing,occam,Proof of concept,Distributed computing | Conference | 0 |
PageRank | References | Authors |
0.34 | 0 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Allan I Mcinnes | 1 | 9 | 4.32 |