Abstract | ||
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Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery.We present a haptic rendering algorithm, based on a multi-point collision detection approach which provides realistic tool interactions. Both haptics and graphics are rendered at sub-voxel resolution, which leads to a high level of detail and enables the exploration of the models at any scale. With a simulated drill bony structures can be removed interactively. The characteristics of the real drilling procedure like material distribution around the drill are considered to enable a realistic sensation. All forces are calculated at an extra high update rate of 6000 Hz which enables rendering of drilling vibrations and stiff surfaces. As a main application, a simulator for petrous bone surgery was developed. With the simulated drill, access paths to the middle ear can be studied. This allows a realistic training without the need for cadaveric material. |
Year | DOI | Venue |
---|---|---|
2003 | 10.1007/3-540-45015-7_19 | IS4TH |
Keywords | Field | DocType |
realistic tool interaction,drilling vibration,simulated drill bony structure,cadaveric material,realistic training,realistic haptic interaction,extra high update rate,simulated drill,bone surgery,surgery simulation,realistic sensation,level of detail,collision detection | Graphics,Haptic interaction,Collision detection,Computer graphics (images),Computer science,Simulation,Level of detail,Surgery,Drill,Rendering (computer graphics),Drilling,Haptic technology | Conference |
Volume | ISSN | ISBN |
2673 | 0302-9743 | 3-540-40439-2 |
Citations | PageRank | References |
15 | 0.98 | 6 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Andreas Petersik | 1 | 15 | 1.65 |
Bernhard Pflesser | 2 | 139 | 18.86 |
Ulf Tiede | 3 | 340 | 89.02 |
Karl Heinz Höhne | 4 | 562 | 205.28 |
Rudolf Leuwer | 5 | 15 | 1.31 |