Title
Realistic haptic interaction in volume sculpting for surgery simulation
Abstract
Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery.We present a haptic rendering algorithm, based on a multi-point collision detection approach which provides realistic tool interactions. Both haptics and graphics are rendered at sub-voxel resolution, which leads to a high level of detail and enables the exploration of the models at any scale. With a simulated drill bony structures can be removed interactively. The characteristics of the real drilling procedure like material distribution around the drill are considered to enable a realistic sensation. All forces are calculated at an extra high update rate of 6000 Hz which enables rendering of drilling vibrations and stiff surfaces. As a main application, a simulator for petrous bone surgery was developed. With the simulated drill, access paths to the middle ear can be studied. This allows a realistic training without the need for cadaveric material.
Year
DOI
Venue
2003
10.1007/3-540-45015-7_19
IS4TH
Keywords
Field
DocType
realistic tool interaction,drilling vibration,simulated drill bony structure,cadaveric material,realistic training,realistic haptic interaction,extra high update rate,simulated drill,bone surgery,surgery simulation,realistic sensation,level of detail,collision detection
Graphics,Haptic interaction,Collision detection,Computer graphics (images),Computer science,Simulation,Level of detail,Surgery,Drill,Rendering (computer graphics),Drilling,Haptic technology
Conference
Volume
ISSN
ISBN
2673
0302-9743
3-540-40439-2
Citations 
PageRank 
References 
15
0.98
6
Authors
5
Name
Order
Citations
PageRank
Andreas Petersik1151.65
Bernhard Pflesser213918.86
Ulf Tiede334089.02
Karl Heinz Höhne4562205.28
Rudolf Leuwer5151.31