Title
VR Edutainment Material Interlude for Dynamics Experiment and the Development Platform Prelude
Abstract
VR teaching materials are useful for physics education. We propose Interlude framework for self-learning of various dynamics experiments. It is operated by HI input devices for 3D movement. It offers 3DCG demonstrations of dynamics phenomenon and trial exercises with several parameters in microworld. The purpose is to promote interest about dynamics for beginners, and to nourish their physical sense. We introduce non-reality visual expression as edutainment methodology to emphasize the important entities of dynamics scenes intuitively. Interlude materials are based on common platform Prelude, which contains the runtime interface and component library according to our aspect model.
Year
Venue
Keywords
2006
ICCE
important entity,component library,dynamics scenes intuitively,development platform prelude,edutainment methodology,dynamics experiment,vr teaching material,aspect model,common platform,various dynamics experiment,interlude framework,vr edutainment material interlude,dynamics phenomenon
Field
DocType
ISBN
Computer science,Physics education,Multimedia,Input device
Conference
1-58603-687-4
Citations 
PageRank 
References 
0
0.34
2
Authors
5
Name
Order
Citations
PageRank
Yuma Hanafusa100.68
Takashi Inoue23813.40
Hiroyuki Tominaga302.37
Toshihiro Hayashi41510.50
toshinori yamasaki5178.15