Abstract | ||
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We present a tool for authoring interactive Flash games, which consists of its front-end graphical interface and a newly developed translator into Flash via Action Script3.0. The main feature is that the behaviors of characters are described in terms of state transition diagrams. Each state has a picture and activities. The picture represents appearance of the character in that state. The activities can be selected out of a set of performances such as relocation of the character and generation of other characters. A transition is conditioned in terms of events such as mouse click and collision with other characters. The graphical editor of state-transition diagrams built in this tool is so easy to manipulate that even children can compose interactive Flash games. |
Year | DOI | Venue |
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2012 | 10.1109/NBiS.2012.99 | Network-Based Information Systems |
Keywords | Field | DocType |
interactive flash game,action script3,front-end graphical interface,authoring tool,mouse click,main feature,flash games,state-transition diagram,graphical editor,state transition diagram,graphical user interfaces,engines,motion pictures,games,animation | Computer graphics (images),Computer science,State diagram,Collision,Graphical user interface,Animation | Conference |
ISBN | Citations | PageRank |
978-1-4673-2331-4 | 1 | 0.48 |
References | Authors | |
1 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Michitoshi Niibori | 1 | 11 | 10.70 |
Yutaro Arisawa | 2 | 1 | 0.48 |
Shusuke Okamoto | 3 | 65 | 28.98 |
Masaru Kamada | 4 | 115 | 85.04 |
Tatsuhiro Yonekura | 5 | 87 | 29.48 |