Title
Improving communication skills of children with ASDs through interaction with virtual characters
Abstract
This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles the main experiential learning cycle of emotion recognition: watch and recognize, learn by doing, recognize and mimic, generalize or knowledge transfer to real life. We briefly describe the technology behind the character animation pipeline centered on the creation of a generic rig. Then, we detail the facial expression analyzer that uses Active Appearance Models. Last, we describe the user study experiment using game mode "recognize the expression".
Year
DOI
Venue
2011
10.1109/SeGAH.2011.6165464
SeGAH
Keywords
Field
DocType
emotion recognition,virtual character,improving communication skill,express emotion,serious game,character animation pipeline,active appearance models,facial expression,game design,game mode,lifeisgame project,facial expression analyzer,face recognition,hci,facial animation,games,autism,active appearance model,learning artificial intelligence,face,computer animation,character animation,experiential learning,three dimensional,emotions
Experiential learning,Facial recognition system,Computer science,Knowledge transfer,Character animation,Game design,Facial expression,Computer facial animation,Computer animation,Multimedia
Conference
ISBN
Citations 
PageRank 
978-1-4673-0433-7
5
0.69
References 
Authors
0
6
Name
Order
Citations
PageRank
Bretagne Abirached1202.22
Yan Zhang2503.20
J. K. Aggarwal350.69
Birgi Tamersoy4152.29
Tiago Fernandes571.42
Jose Carlos650.69