Abstract | ||
---|---|---|
In this paper, we describe techniques of integrating the traditional, object-oriented console model with an object-oriented, event-driven model of programming in the first course. We present a design methodology successfully used to provide a transition from the console model to an event-driven model, relating both to problem-solving strategies. |
Year | DOI | Venue |
---|---|---|
1999 | 10.1145/299649.299720 | SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education |
Keywords | Field | DocType |
design methodology,object oriented,event driven programming | Computer science,Design methods,Human–computer interaction,Event-driven programming | Conference |
Volume | Issue | ISSN |
31 | 1 | 0097-8418 |
ISBN | Citations | PageRank |
1-58113-085-6 | 4 | 0.72 |
References | Authors | |
1 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Pat Woodworth | 1 | 4 | 0.72 |
Wanda Dann | 2 | 506 | 127.32 |