Abstract | ||
---|---|---|
MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board
game, which is a supplement of the iSTART (Interactive Strategy Training for
Active Reading and Thinking) application. MiBoard is developed to test the
hypothesis that integrating game characteristics (point rewards, game-like
interaction, and peer feedback) into the iSTART trainer will significantly
improve its effectiveness on students' learning. It was shown by M. Rowe that a
physical board game did in fact enhance students' performance. MiBoard is a
computer-based version of Rowe's board game that eliminates constraints on
locality while retaining the crucial practice components that were the game's
objective. MiBoard gives incentives for participation and provides a more
enjoyable and social practice environment compared to the online individual
practice component of the original trainer |
Year | Venue | Keywords |
---|---|---|
2010 | Clinical Orthopaedics and Related Research | game theory |
Field | DocType | Volume |
Mathematical economics,Trainer,Locality,Incentive,Metacognition,Mathematics education,Peer feedback,Active reading,Multimedia,Social practice,Mathematics,ROWE | Journal | abs/1009.2 |
Citations | PageRank | References |
1 | 0.63 | 2 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Justin F. Brunelle | 1 | 47 | 8.41 |
Kyle B. Dempsey | 2 | 14 | 3.48 |
G. Jackson | 3 | 247 | 32.22 |
Chutima Boonthum | 4 | 32 | 7.74 |
Irwin B. Levinstein | 5 | 5 | 3.78 |
Danielle S. McNamara | 6 | 393 | 85.67 |