Abstract | ||
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In this paper, we present a new middle-ware, streaming engine that can implement existing OpenGL-based 3D network games onto heterogeneous platforms. The engine consists of capturing OpenGL command stream, scene graph reconstruction, data simplification, and compression and transmission. Without modifying the original source code, our system can extend 3D network games onto various platforms, using hierarchical geometry hashing, a client-server scene graph, and a simple NPR(Non-Photorealistic Rendering) technique to reduce the amount of transmission. |
Year | DOI | Venue |
---|---|---|
2006 | 10.1007/11736639_98 | Edutainment |
Keywords | Field | DocType |
network game,original source code,hierarchical geometry,new middle-ware,heterogeneous platform,data simplification,scene graph reconstruction,non-photorealistic rendering,client-server scene graph,heterogeneous mobile platform,opengl command stream,source code,non photorealistic rendering,client server | Mobile computing,Wireless network,Scene graph,Computer science,Simulation,Source code,Mobile device,Hash function,Rendering (computer graphics),Multimedia,OpenGL | Conference |
Volume | ISSN | ISBN |
3942 | 0302-9743 | 3-540-33423-8 |
Citations | PageRank | References |
1 | 0.36 | 5 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Gi Sook Jung | 1 | 9 | 2.02 |
Soon Ki Jung | 2 | 326 | 35.31 |