Title
Water Wave Animation on Mesh Surfaces
Abstract
This article proposes a practical approach for simulating the phenomenon of water waves on 3D mesh surfaces. First of all, the geodesic distance map, which will govern the movement of water waves in the simulation, is computed on a given mesh surface. Based on the geodesic distance map, we then simulate the water waves on 3D surfaces using a sinusoidal wave model with damping. Our computing method for the geodesic distance map can process the scenario with multiple sources. Together with the method for superposing multiple water waves, the water waves with various sources can be simulated on the surface of a given mesh model. To demonstrate the performance of our approach, example animations are generated at the end of the paper--all can be updated in an interactive frame rate.
Year
DOI
Venue
2006
10.1109/MCSE.2006.83
Computing in Science and Engineering
Keywords
Field
DocType
water wave animation,multiple water wave,practical approach,mesh surfaces,example animation,mesh model,mesh surface,computing method,sinusoidal wave model,multiple source,water wave,geodesic distance map,water,mesh generation,waves,computer animation,triangular mesh,water waves,geodesic distance
Polygon mesh,Computer graphics (images),Computer science,Theoretical computer science,Dispersion (water waves),Animation,Computer animation,Mesh generation
Journal
Volume
Issue
ISSN
8
5
1521-9615
Citations 
PageRank 
References 
1
0.39
8
Authors
4
Name
Order
Citations
PageRank
Shengjun Liu111613.79
Xiaogang Jin21075117.02
Charlie C. L. Wang31280100.10
Jim X. Chen432758.31