Title | ||
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A Genetic and Evolutionary Programming Environment with Spatially Structured Populations and Built-In Parallelism |
Abstract | ||
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The recent development of the Genetic and Evolutionary Computation field lead to a kaleidoscope of approaches to problem solving, which are based on a common background. These shared principles are used in order to develop a programming environment that enhances modularity, in terms of software design and implementation. The system's core encapsulates the main features of the Genetic and Evolutionary Algorithms, by identifying the entities at stake and implementing them as hierarchies of software modules. This architecture is enriched with the parallelization of the algorithms, based on spatially structured populations, following coarse-grained (Island Model) and fine-grained (Neighborhood Model) strategies. A distributed physical implementation, under the PVM environment, running in a local network, is described. |
Year | DOI | Venue |
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2001 | 10.1007/3-540-45517-5_43 | IEA/AIE |
Keywords | Field | DocType |
common background,pvm environment,physical implementation,island model,built-in parallelism,evolutionary programming,neighborhood model,software module,programming environment,evolutionary computation field lead,software design,spatially structured populations,evolutionary algorithms,evolutionary algorithm,evolutionary computing,genetics | Software design,Evolutionary algorithm,Computer science,Evolutionary computation,Genetic representation,Kaleidoscope,Evolutionary programming,Genetic algorithm,Modularity,Distributed computing | Conference |
ISBN | Citations | PageRank |
3-540-42219-6 | 0 | 0.34 |
References | Authors | |
7 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Miguel Rocha | 1 | 511 | 54.06 |
Filipe Pereira | 2 | 1 | 1.06 |
Sónia Afonso | 3 | 0 | 0.34 |
José Neves | 4 | 100 | 18.37 |