Title
Fast and versatile texture-based wireframe rendering
Abstract
This paper revisits the problem of wireframe rendering, which, at first, appears to be an easily solved problem. However, the conventional solution is inefficient and does not result in high-quality images. Recently, graphics hardware programming has been employed to achieve high-quality solid line rendering. In this paper, we present a simpler and faster technique for wireframe rendering based on texture mapping. Our technique does not require (but can benefit from) graphics hardware programming and thus can be easily integrated into existing rendering engines, while resulting in fast, accurate, high-quality, anti-aliased, and still versatile, wireframe drawing. For topologically structured meshes, our approach allows the rendering of wireframe decoupled from the underlying mesh, making possible the rendering of original wireframes on top of decimated meshes.
Year
DOI
Venue
2011
10.1007/s00371-011-0623-6
The Visual Computer
Keywords
Field
DocType
versatile texture-based wireframe rendering,faster technique,wireframe rendering,high-quality solid line rendering,graphics hardware programming,original wireframes,rendering engine,conventional solution,high-quality image,texture mapping,wireframe drawing
Computer vision,Parallel rendering,Computer graphics (images),Real-time rendering,Computer science,3D rendering,Alternate frame rendering,Texture memory,Artificial intelligence,Rendering (computer graphics),Software rendering,Tiled rendering
Journal
Volume
Issue
ISSN
27
10
1432-2315
Citations 
PageRank 
References 
0
0.34
7
Authors
2
Name
Order
Citations
PageRank
Waldemar Celes114115.93
Frederico Abraham231.45