Title
The POP Buffer: Rapid Progressive Clustering by Geometry Quantization.
Abstract
Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the client's hardware and software. Our rapid encoding method uses a hierarchy of quantization to effectively reorder the original primitive data into several nested levels of detail. The resulting stateless buffer can progressively be transferred as-is to the GPU, where clustering is efficiently performed in parallel during rendering. We combine our approach with a crack-free mesh partitioning scheme to obtain a straightforward method for fast streaming and basic view-dependent LOD control.
Year
DOI
Venue
2013
10.1111/cgf.12227
COMPUTER GRAPHICS FORUM
Field
DocType
Volume
Computer vision,Volume rendering,Graphics pipeline,Computer science,Theoretical computer science,Artificial intelligence,General-purpose computing on graphics processing units,Quantization (signal processing),Rendering (computer graphics),Software rendering,Cluster analysis,Encoding (memory)
Journal
32.0
Issue
ISSN
Citations 
7.0
0167-7055
20
PageRank 
References 
Authors
1.02
23
4
Name
Order
Citations
PageRank
Max Limper1988.35
Yvonne Jung233629.60
Johannes Behr314612.56
Marc Alexa468134.38