Abstract | ||
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We present a sketch interface for interactively placing a 3D human character in a sitting position on a chair. The user first sketches the target pose as a 2D stick figure. The user can specify whether a joint will be attached to the environment (for example, the feet may be put on the ground) with a pin tool. Our system then reconstructs the 3D pose from the sketch figure considering the constraints specified by the user and the interaction between the character and the environment. This paper presents a user interface and a reconstruction algorithm that combines a genetic algorithm and a quasi-Newton solver to efficiently find a collision-free pose. An informal user study showed the effectiveness of our approach. |
Year | Venue | Keywords |
---|---|---|
2010 | SBM | sketch figure,quasi-newton solver,reconstruction algorithm,sketch interface,genetic algorithm,user interface,pin tool,human character,informal user study,sitting-pose design |
Field | DocType | Citations |
Computer vision,Sketch-based modeling,Computer science,Stick figure,Human–computer interaction,Artificial intelligence,Solver,User interface,User interface design,Natural user interface,10-foot user interface,Sketch | Conference | 9 |
PageRank | References | Authors |
0.64 | 11 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Juncong Lin | 1 | 105 | 20.73 |
Takeo Igarashi | 2 | 3113 | 206.25 |
Jun Mitani | 3 | 195 | 16.27 |
Greg Saul | 4 | 9 | 0.64 |